wishing well

I chose to ease into 3D modeling and animation with MilkShape 3D. I'm glad I did. It's an easy and capable program great for low polygon builds in Second Life. On Tricia's advice I took a break from my read-the-manuals-first approach and learned by doing a simple wishing well (both approaches are needed). I'm now learning more organic shapes by molding the Planet Express spaceship (Futurama rocks!).

I haven't tried its animation capabilities yet. So far Second Life suppliles my minimum daily adult requirements. I have discovered the joy of 3D modeling and the importance of textures. On that note watch out for inverted polygon faces (check your model in Flat Shaded mode).

Often I like compiling a reference for software I'm learning. Here is my work-in-progress draft of MilkShape 3D notes. I hope it proves useful. I consider MilkShape 3D well worth its low price. But I'm not stopping there. Slowly and surely I'm learning (talk about big curves) Blender. I look forward to adding this sophisticated open source program to my palette of tools.

Planet Express spaceship

country lamp

Note: It's obvious the following apps are history, but you never know. In truth I'm indulging my nostalgia.

Before MilkShape 3D I used Precision Sculptor to create a few 3D models for Second Life. I grew to like this functional software although its simplicity makes the interface less intuitive. Manipulating vertices is fairly easy, but its forte is lathing. So I made some lamps like that one on the left in the Second Life snapshot.

Instead of a mesh Precision Sculptor turns your creation into a sculpt map texture, a 2D rainbow-like image that Second Life uses as a blueprint (pun?) to make an object that counts as a single primitive. To make that lamp I used two sculpts, the base and glass globe, and one SL prim, the ring.

Precision Sculptor introduced me to 3D modeling and there's still great value in making sculpty objects for Second Life. To those who want to take advantage of this program I offer them my notes/quick reference in the form of hyperlinked HTML documents. Also, you can download a sculpt map, and my texture for it, of a simple lamp I made early on.

BTW I used AvPainter to help make textures, mainly to position them.