Note: It's obvious the following apps are history, but you never know. In truth I'm indulging my nostalgia.
Before MilkShape 3D I used Precision Sculptor to create a few 3D models for Second Life. I grew to like this functional software although its simplicity makes the interface less intuitive. Manipulating vertices is fairly easy, but its forte is lathing. So I made some lamps like that one on the left in the Second Life snapshot.
Instead of a mesh Precision Sculptor turns your creation into a sculpt map texture, a 2D rainbow-like image that Second Life uses as a blueprint (pun?) to make an object that counts as a single primitive. To make that lamp I used two sculpts, the base and glass globe, and one SL prim, the ring.
Precision Sculptor introduced me to 3D modeling and there's still great value in making sculpty objects for Second Life. To those who want to take advantage of this program I offer them my notes/quick reference in the form of hyperlinked HTML documents. Also, you can download a sculpt map, and my texture for it, of a simple lamp I made early on.
BTW I used AvPainter to help make textures, mainly to position them.